Vortex Numbers

Mar 18, 2025
4 min read 796 words
Table of Contents

A number is an instance of an identity.

“Instance” is Latin instantia, meaning presence. This is consistent with our perception-based Superphysics.

We use ‘vortex’ number since in Cartesian Physics, absolutely everything is a spinning vortex. And so each instance automatically has a spin.

This makes it ‘alive’ but not expressive. This concept is totally absent in Mathematics which just thinks of instances as dead quantities.

Dead and Alive are key characteristics of the Physics of Descartes, Spinoza, Berkeley for an infinite living universe with dormant sections:

No force is immediately perceived by itself. It is only known and measured by its effects. But the dead force, or simple gravitation in a body at rest, produces no observable change and hence no effect.

But impact does. Therefore, since forces are proportional to their effects, then dead force is null.

George Berkeley

George Berkeley

Instance of Identity

We can say that:

  • 1 potato is one instance of a potato-identity.
  • 4 potatoes are 4 instances of a potato.
Potatoes

Sometimes, numbers are used by themselves without any physical object.

For example 1 + 1 = 2 uses pure instances. It adds 1 instance to another instance to come up with 2 instances.

The mind assigns a new identity or name to this “2-instance instance” as the number 2.

There are an infinite number of instances, and so the mind would have to assign new identities to each instance, which is then has to remember.

Since the mind’s memory capacity is finite, it groups the identities into repeatable patterns using the same base identities.

  • This is also why Supermath is for numbers that represent physical reality, from the Material to the Spatial Layer. This uses all base-x groupings.
  • Qualimath is for instances that represent the metaphysical domain such as ideas and feelings, including the idea of infinity. This uses base-3 grouping.

Humans have settled for base-10 as its grouping. For example, instead of writing arbitrary symbols up to infinity such as:

1, 2, 3, 4, 5, 6, 7, 8, 9, 𝄞, 𝄢, 𝄬, 𝄮, 𝅘𝅥,..

We could simply reuse the names of the identities by grouping them into 10:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15..

This makes sense since humans have 10 fingers. So each finger represents an instance of identity.

Base 6

But since there are 5 Elements and not 10, it’s better to use base-6

1, 2, 3, 4, 5, 10, 11, 12, 13, 14, 15, 20, 21..

But this is confusing to people who have been used to base-10. So we use totally different symbols for the numbers based on the keyboard:

!, @, #, $, %, !0, !@, !#, !$, !%, @0, @1..

In this way, ! + ! = @.

Vortex numbers are base-6 instances that can:

  • make geometry easier and less irrational
  • explain the relationship between the constants

Base-6 Instance Names (Numbers)

Number Name Base 10 name
! Won 1
@ Too 2
# Three 3
$ Foor 4
% Five 5
!0 Wonty 6
!! Wonty-won 7
!@ Wonty-two 8
!# Wonty-three 9
!$ Wonty-foor 10
!% Wonty-five 11
@0 Tooty 12
@! Tooty-won 13
@@ Tooty-too 14
@# Tooty-three 15
@$ Tooty-foor 16
@% Tooty-five 17
#0 Threety 18
#! Threety-won 19
#@ Threety-too 20
## Threety-three 21
#$ Threety-foor 22
#% Threety-five 23
$0 Foorty 24
$! Foorty-won 25
$@ Foorty-too 26
$# Foorty-three 27
$$ Foorty-foor 28
$% Foorty-five 29
%0 Fivety 30
%! Fivety-won 31
%@ Fivety-too 32
%# Fivety-three 33
%$ Fivety-four 34
%% Fivety-five 35
!00 Won-oh 36
!00 Won-oh-won 37
!00 Won-oh-too 38

An easy way to scale the numbers was one of the innovations of the metric system. However, you will notice that there are missing names for some groupings such as between picometer and femtometer.

We fill these gaps with a prefixes that use the numbers. In this way, people don’t have to memorize arbitrary names such as milli, micro, kilo, mega, etc.

Prefixes or Groupings

Number Name Base 10 name Base 10 Example
!0 Ty Tens 6 2 Tyspan
!00 oh Hundreds 36 2 Ohspan
!000 tri Thousands 2 trispan
!0000 far Ten Thousands 2 farspan
!00000 fai Hundred Thousands 2 faispan
!000000 ty-oh Millions 2 ty-ohspan
!0000000 tytoo Ten Millions 2 tytoospan
!00000000 tytri Hundred Millions 2 tytrispan
!000000000 tyfar Billions 2 tyfarspan
!0000000000 tyfai 10 Billions 2 tyfaispan
!00000000000 too-oh 100 Billions 2 too-ohspan
!000000000000 tootoo Trillion 2 tootoospan
0.! Un Deci 6 2 unspan
0.0! Unwon Centi 36 2 unwonspan
0.00! untoo Milli 2 untoospan
0.000! untri 2 untrispan
0.0000! unfar 2 unfarspan
0.00000! unfai Micro 2 unfaispan
0.000000! unty 2 untyspan
0.0000000! unty-oh 2 unty-ohspan
0.00000000! unty-too Nano 2 untytoospan
0.000000000! unty-tri 2 untytrispan
0.0000000000! unty-far 2 untyfarspan
0.00000000000! unty-fai Pico 2 untyfaispan

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